Why can't games respect our time?
This lens recently made its way into games discourse; let's unpack all the reasons why it's not just unhelpful, but pernicious.
This lens recently made its way into games discourse; let's unpack all the reasons why it's not just unhelpful, but pernicious.
A brief examination of two of the best games of the year, Type Help and 0PLAYER, and how they anticipate player thought.
A lovingly curated selection of games for people who don't often play.
We often discuss game designs in too limiting terms – and the most recent example was the recent hubbub around weapon degradation in BotW. So let's deconstruct that.