Posts taggeddesign

Why can't games respect our time?

This lens recently made its way into games discourse; let's unpack all the reasons why it's not just unhelpful, but pernicious.

Mind games

A brief examination of two of the best games of the year, Type Help and 0PLAYER, and how they anticipate player thought.

On weapon degradability and universal truths

We often discuss game designs in too limiting terms – and the most recent example was the recent hubbub around weapon degradation in BotW. So let's deconstruct that.